#Blue Crawla classic
FREESLOT
MT_Bluecrawlaclassic
S_BCRW_STND
S_BCRW_STND2
S_BCRW_RUN
S_BCRW_RUN2
S_BCRW_RUN3
S_BCRW_RUN4
S_BCRW_RUN5
S_BCRW_RUN6
S_BCRW_RUN7
S_BCRW_RUN8
S_BCRW_RUN9
S_BCRW_RUN10
S_BCRW_RUN11
S_BCRW_RUN12
S_BCRW_RUN13
S_BCRW_RUN14
S_BCRW_RUN15
S_BCRW_RUN16
S_BCRW_RUN17
SPR_BCRW

Thing MT_Bluecrawlaclassic
#$Name "Final Demo Blue Crawla"
#$Sprite BCRWA1
#$Category Retro Enemies
MAPTHINGNUM = 4016
SPAWNSTATE = S_BCRW_STND
SPAWNHEALTH = 1
SEESTATE = S_BCRW_RUN
REACTIONTIME = 32
PAINCHANCE = 200
DEATHSTATE = S_XPLD_FLICKY
DEATHSOUND = sfx_pop
SPEED = 3
RADIUS = 1572864
HEIGHT = 2097152
MASS = 100
FLAGS = MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY


FRAME S_BCRW_STND
SPRITENUMBER = SPR_BCRW
SPRITESUBNUMBER = 0
DURATION = 5
NEXT = S_BCRW_STND2
ACTION A_Look

FRAME S_BCRW_STND2
SPRITENUMBER = SPR_BCRW
SPRITESUBNUMBER = 0
DURATION = 5
NEXT = S_BCRW_STND
ACTION A_Look

FRAME S_BCRW_RUN
SPRITENUMBER = SPR_BCRW
SPRITESUBNUMBER = 0
DURATION = 3
NEXT = S_BCRW_RUN2
ACTION A_Chase

FRAME S_BCRW_RUN2
SPRITENUMBER = SPR_BCRW
SPRITESUBNUMBER = 1
DURATION = 3
NEXT = S_BCRW_RUN3
ACTION A_Chase

FRAME S_BCRW_RUN3
SPRITENUMBER = SPR_BCRW
SPRITESUBNUMBER = 2
DURATION = 3
NEXT = S_BCRW_RUN4
ACTION A_Chase

FRAME S_BCRW_RUN4
SPRITENUMBER = SPR_BCRW
SPRITESUBNUMBER = 3
DURATION = 3
NEXT = S_BCRW_RUN5
ACTION A_Chase

FRAME S_BCRW_RUN5
SPRITENUMBER = SPR_BCRW
SPRITESUBNUMBER = 4
DURATION = 3
NEXT = S_BCRW_RUN6
ACTION A_Chase

FRAME S_BCRW_RUN6
SPRITENUMBER = SPR_BCRW
SPRITESUBNUMBER = 5
DURATION = 3
NEXT = S_BCRW_RUN7
ACTION A_Chase

FRAME S_BCRW_RUN7
SPRITENUMBER = SPR_BCRW
SPRITESUBNUMBER = 6
DURATION = 3
NEXT = S_BCRW_RUN8
ACTION A_Chase

FRAME S_BCRW_RUN8
SPRITENUMBER = SPR_BCRW
SPRITESUBNUMBER = 7
DURATION = 3
NEXT = S_BCRW_RUN9
ACTION A_Chase

FRAME S_BCRW_RUN9
SPRITENUMBER = SPR_BCRW
SPRITESUBNUMBER = 8
DURATION = 3
NEXT = S_BCRW_RUN10
ACTION A_Chase

FRAME S_BCRW_RUN10
SPRITENUMBER = SPR_BCRW
SPRITESUBNUMBER = 9
DURATION = 3
NEXT = S_BCRW_RUN11
ACTION A_Chase

FRAME S_BCRW_RUN11
SPRITENUMBER = SPR_BCRW
SPRITESUBNUMBER = 10
DURATION = 3
NEXT = S_BCRW_RUN12
ACTION A_Chase
VAR1 = 0
VAR2 = 0

FRAME S_BCRW_RUN12
SPRITENUMBER = SPR_BCRW
SPRITESUBNUMBER = 11
DURATION = 3
NEXT = S_BCRW_RUN13
ACTION A_Chase

FRAME S_BCRW_RUN13
SPRITENUMBER = SPR_BCRW
SPRITESUBNUMBER = 12
DURATION = 3
NEXT = S_BCRW_RUN14
ACTION A_Chase

FRAME S_BCRW_RUN14
SPRITENUMBER = SPR_BCRW
SPRITESUBNUMBER = 13
DURATION = 3
NEXT = S_BCRW_RUN15
ACTION A_Chase

FRAME S_BCRW_RUN15
SPRITENUMBER = SPR_BCRW
SPRITESUBNUMBER = 14
DURATION = 3
NEXT = S_BCRW_RUN16
ACTION A_Chase

FRAME S_BCRW_RUN16
SPRITENUMBER = SPR_BCRW
SPRITESUBNUMBER = 15
DURATION = 3
NEXT = S_BCRW_RUN17
ACTION A_Chase

FRAME S_BCRW_RUN17
SPRITENUMBER = SPR_BCRW
SPRITESUBNUMBER = 16
DURATION = 3
NEXT = S_BCRW_RUN
ACTION A_Chase